Since when has the world of computer software design been about what people want? This is a simple question of evolution. The day is quickly coming when every knee will bow down to a silicon fist and you will all beg your binary gods for mercy.
Originally I was in both software and in online computing. The first innovation really was sort of at that time that we're marrying the telephone and the computer so that people wouldn't have to drive to the computer center. We didn't have $1 000 computers.
Diaspora starts about a thousand years from now. Most of human civilisation has moved inside computers essentially a major branch of our descendants consists of conscious software.
Interactive computers and software will I think provide a less costly method of doing some kinds of inquiry in knowledge acquisition and even reasoning and interaction.
Computers have become more friendly understandable and lots of years and thought have been put into developing software to convince people that they want and need a computer.
One of the problems with computers particularly for the older people is they were befuddled by them and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible.
Computers themselves and software yet to be developed will revolutionize the way we learn.
As a rule software systems do not work well until they have been used and have failed repeatedly in real applications.
Software comes from heaven when you have good hardware.
Every piece of software written today is likely going to infringe on someone else's patent.
When I write software I know that it will fail either due to my own mistake or due to some other cause.
I just became one with my browser software.
Shareware tends to combine the worst of commercial software with the worst of free software.
We're entering a new world in which data may be more important than software.
Reading computer manuals without the hardware is as frustrating as reading manuals without the software.
It's hardware that makes a machine fast. It's software that makes a fast machine slow.
The days when a car aficionado could repair his or her own car are long past due primarily to the high software content.